@InProceedings{alvarez2023-chatgptInterpreter,
author={Alberto Alvarez},
booktitle={nternational Conference on Interactive Digital Storytelling (ICIDS)},
title={ChatGPT as a Narrative Structure Interpreter},
year={2023},
publisher={Springer}
}
@InProceedings{andersson2023-slaythespire,
author={Johan Andersson and Mikolaj Trojanowski and Alberto Alvarez},
booktitle={IEEE Conference on Games (CoG)},
title={Are You Lucky or Skilled? An Analysis of Elements of Randomness in Slay the Spire},
year={2023}
}
@InProceedings{robinson2023-sigchi,
author={Raquel B Robinson and Pejman Mirza-Babaei and Alberto Alvarez and Muriel Garreta Domingo and Regan L Mandryk and Katherine Isbister},
booktitle = {Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems},
title={Games and Play SIG: Connecting Through Social and Playful Technologies},
year={2023},
isbn = {9781450394222},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3544549.3583176},
doi = {10.1145/3544549.3583176}
}
@misc{AlvarezPhDDissertation,
Author = {Alvarez, Alberto},
Howpublished = {PhD Dissertation, Malmö University},
Year = {2022},
Title = {Exploring Game Design through Human-AI Collaboration}
}
@INPROCEEDINGS{larsson22-aiide02,
author={T. {Larsson} and Jose Font and A. Alvarez},
booktitle={Proceedings of the 18th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
title={Towards AI as a Creative Colleague in Game Level Design},
year={2022},
volume={},
number={},
series = {AIIDE'22}
}
@INPROCEEDINGS{alvarez2022-fdg05,
author={A. Alvarez and J. {Font} and J. {Togelius}},
booktitle = {Proceedings of the 17th International Conference on the Foundations of Digital Games},
series = {FDG'22},
title={Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures},
year={2022},
volume={},
number={},
pages={1-8}
}
@INPROCEEDINGS{Alvarez2022-fdg04,
author={A. Alvarez and J. {Font}},
booktitle={Proceedings of the 13th Workshop on Procedural Content Generation at FDG},
series = {FDG'22},
title={TropeTwist: Trope-based Narrative Structure Generation},
year={2022},
volume={},
number={},
pages={1-8}
}
@article{alvarez2020-designerpersonas,
author={Alvarez, Alberto and Font, Jose and Togelius, Julian},
journal={IEEE Transactions on Games},
title = {Designer Modeling through Design Style Clustering},
year={2022},
note ={Preprint available: https://arxiv.org/abs/2004.01697},
doi={10.1109/TG.2022.3143800}},
pages={1-1},
publisher={IEEE}
}
@InProceedings{alvarez2021-interactingMAPE,
title={Assessing the Effects of Interacting with MAP-Elites},
author={Alberto Alvarez and Jose Font and Steve Dahlskog and Julian Togelius},
year={2021},
booktitle = {Proceedings of the seventeenth {AAAI} Conference on Artificial Intelligence
and Interactive Digital Entertainment, {AIIDE}.}
}
@InProceedings{alvarez2019-empowering,
author={Carl-Magnus Embring Klang and Victor Enhörning and Alberto Alvarez and Jose Font},
booktitle={IEEE Conference on Games (CoG)},
title={Assessing Simultaneous Action Selection and
Complete Information in TAG with Sushi Go!},
year={2021}
}
@inproceedings{Alvarez2021-questgram,
author = {Alvarez, Alberto and Grevillius, Eric and Olsson, Elin and Font, Jose},
title = {Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool},
year = {2021},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
series = {FDG'21}
}
@article{Alvarez2020-ICMAPE,
title={Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions},
author={Alberto Alvarez and Steve Dahlskog and Jose Font and Julian Togelius},
year={2020},
journal={IEEE Transactions on Games, to appear},
note ={Preprint available: https://arxiv.org/abs/2003.03377},
publisher={IEEE}
}
@misc{AlvarezLicentiate,
Author = {Alvarez, Alberto},
Howpublished = {Licentiate Dissertation, Malmö University},
Year = {2020},
Title = {Exploring the Dynamic Properties of Interaction in
Mixed-Initiative Procedural Content Generation}
}
@inproceedings{tolflod2020-MakeSense,
author = {Tolinsson, Simon and Flodhag, Alexander and Alvarez, Alberto and Font, Jose},
title = {To Make Sense of Procedurally Generated Dungeons},
year = {2020},
isbn = {9781450375870},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3383668.3419890},
doi = {10.1145/3383668.3419890},
abstract = {With the growth of procedural content generation in game development, there is a need
for a viable generative method to give context and make sense of the content within
game space. We propose procedural narrative as context through objectives, as a useful
means to structure content in games. In this paper, we present and describe an artifact
developed as a sub-system to the Evolutionary Dungeon Designer (EDD) that procedurally
generates objectives for the dungeons created with the tool. The quality of the content
within rooms is used to generate objectives, and together with the distributions and
design of the dungeon, main and side objectives are formed to maximize the usage of
game space and create a proper context.},
booktitle = {Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play},
pages = {384–387},
numpages = {4},
keywords = {mixed-initiative co-creativity, procedural content generation},
location = {Virtual Event, Canada},
series = {CHI PLAY '20}
}
@inproceedings{10.1145/3383668.3419899,
author = {Larsson, Andreas and Ekblad, Jonas and Alvarez, Alberto and Font, Jose},
title = {A Comparative UX Analysis between Tabletop Games and Their Digital Counterparts},
year = {2020},
isbn = {9781450375870},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3383668.3419899},
doi = {10.1145/3383668.3419899},
abstract = {As tabletop games are ported to digital versions to increase their accessibility,
the expected User Experience (UX) might be degraded in the transition. This paper
aims to understand how and why playing tabletop games differentiates depending on
the platform. Seven tabletop games have been chosen from different genres with an
official digital adaptation. Our approach has been to do a comparative analysis of
both versions followed by a user study to analyze and measure the UX differences,
measuring five key factors, Usability, Engagement, Social Connectivity, Aesthetics,
and Enjoyment. Our results indicate that games that rely on imperfect information
offer a much higher social connectivity and engagement when played around a table.
Meanwhile, games relying on tile-placement offers higher usability and engagement
when played digitally due to the assistance provided by the game. However, the physical
versions got, in general, a higher rating than the digital versions in all key factors
except slightly in the usability. Physical versions are the preferred options, but
the digital versions' benefits, such as accessibility and in-game assistance, makes
them relevant for further analysis.},
booktitle = {Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play},
pages = {301–305},
numpages = {5},
keywords = {tabletop games, user experience, digital tabletop games},
location = {Virtual Event, Canada},
series = {CHI PLAY '20}
}
@InProceedings{alvarez2020-DesignerPreference,
author="Alvarez, Alberto
and Font, Jose",
editor="Castillo, Pedro A.
and Jim{\'e}nez Laredo, Juan Luis
and Fern{\'a}ndez de Vega, Francisco",
title="Learning the Designer's Preferences to Drive Evolution",
booktitle="Applications of Evolutionary Computation",
year="2020",
series = "Lecture Notes in Computer Science",
volume = "12104",
publisher="Springer International Publishing",
address="Cham",
pages="431--445",
isbn="978-3-030-43722-0"
}
@InProceedings{alvarez2019-empowering,
author={Alvarez, Alberto and Dahlskog, Steve and Font, Jose and Togelius, Julian},
booktitle={IEEE Conference on Games (CoG)},
title={Empowering Quality Diversity in Dungeon Design with
Interactive Constrained MAP-Elites},
year={2019}
}
@inbook{AlvarezVozaru2019-PerceivedBehaviors
author = {Alberto Alvarez and Miruna Vozaru},
editor = {Federico Alvarez Igarzábal and Michael S. Debus and Curtis L. Maughan},
doi = {doi:10.14361/9783839450512-015},
url = {https://doi.org/10.14361/9783839450512-015},
title = {Perceived Behaviors of Personality-Driven Agents},
booktitle = {Violence | Perception | Video Games},
year = {2019},
publisher = {transcript Verlag},
pages = {171--184}
}
@InProceedings{Alvarez2018-fosteringCreativity,
author = {Alvarez, Alberto and Dahlskog, Steve and Font, Jose and Holmberg, Johan and Nolasco, Chelsi and \"{O}sterman, Axel},
title = {Fostering Creativity in the Mixed-initiative Evolutionary Dungeon Designer},
booktitle = {Proceedings of the 13th International Conference on the Foundations of Digital Games},
year = {2018},
series = {FDG '18}
}
@InProceedings{Alvarez2018-aestheticCriteria,
author = {Alvarez, Alberto and Dahlskog, Steve and Font, Jose and Holmberg, Johan and Johansson, Simon},
title = {Assessing Aesthetic Criteria in the Evolutionary Dungeon Designer},
booktitle = {Proceedings of the 13th International Conference on the Foundations of Digital Games},
year = {2018},
series = {FDG '18}
}